
#Old school runescape mac client 2017 update
I will make sure to keep everyone update on the progress as I'm sure many of you are just as keen as I am to see this update make its way to Alora! There is currently no ETA as I'm not sure how long some of the other aspects will take, but if all goes well we'll have it out before February 1st. This is the primary focus of development at the moment, and other updates will be put aside for the most part until we release Raids(except necessities).
The dialogue is 100% accurate to OSRS's, including the proper laugh animations on the different dialogue sections.
Olm seems to have many different combat mechanics, phases, and rotations which are being analyzed right now to make sure that Alora's Olm is equivalent.
This boss is intended to be a challenge, and we do not plan to lessen that challenge as much as we have with other bosses(eg. It took a long time to find all of the animations, graphics, and other configurations to make this happen, but it looks very nice at the moment. We've tried to keep the Olm combat mechanics as true to OSRS's as possible. Each room has it's own enemies to face. A map with 12 rooms, not including the final Olm room, is created. Capable of hosting an instanced raids map for a party(we will likely limit this number to ~20 people). Here's a small overview of a few features: The interfaces for this are not yet configured, but the backend support is there. So far, we've got a decent system for managing the different Raids sessions that could be simultaneously active, as well as forming a team to go into a dungeon with. The battle against the Olm and other bosses) to be as accurate as possible. Although it won't be 100% accurate to OSRS, we're trying to get the most important parts(eg. I'm very pleased to announce that it's coming along nicely, and that the progress is coming along quicker than expected. As many of you already know, we've been working hard on developing the recently released Raids system from OSRS to have it available on Alora.